01

AI's Eyes

01

AI's Eyes

01

AI's Eyes

During this project, we collaborated with the MDD and the Wereldmuseum to enhance the "Our Colonial Legacy" exhibition using digital ephemeral interfaces. Aligned with our ethical values, we aimed to convey the unvarnished truth. We noticed significant gaps in Dutch education about colonial history, reflected in the Wereldmuseum's exhibition. The exhibition heavily emphasized the benefits of slavery, and we were particularly dissatisfied with Henri Zondervan's painting "Een nootmuskaatbedrijf op de Molukken," which inaccurately depicted slaves' reality. Our digital solution aims to address this gap by complementing existing works to more accurately portray the harsh realities of colonial history.

During this project, we collaborated with the MDD and the Wereldmuseum to enhance the "Our Colonial Legacy" exhibition using digital ephemeral interfaces. Aligned with our ethical values, we aimed to convey the unvarnished truth. We noticed significant gaps in Dutch education about colonial history, reflected in the Wereldmuseum's exhibition. The exhibition heavily emphasized the benefits of slavery, and we were particularly dissatisfied with Henri Zondervan's painting "Een nootmuskaatbedrijf op de Molukken," which inaccurately depicted slaves' reality. Our digital solution aims to address this gap by complementing existing works to more accurately portray the harsh realities of colonial history.

During this project, we collaborated with the MDD and the Wereldmuseum to enhance the "Our Colonial Legacy" exhibition using digital ephemeral interfaces. Aligned with our ethical values, we aimed to convey the unvarnished truth. We noticed significant gaps in Dutch education about colonial history, reflected in the Wereldmuseum's exhibition. The exhibition heavily emphasized the benefits of slavery, and we were particularly dissatisfied with Henri Zondervan's painting "Een nootmuskaatbedrijf op de Molukken," which inaccurately depicted slaves' reality. Our digital solution aims to address this gap by complementing existing works to more accurately portray the harsh realities of colonial history.

Role:

Back-end Developer
(TouchDesigner)

Industry:

Masters's project

Duration:

4 Weeks

Role:

Back-end Developer
(TouchDesigner)

Industry:

Masters's project

Duration:

4 Weeks

Role:

Back-end Developer
(TouchDesigner)

Industry:

Masters's project

Duration:

4 Weeks

Challenges

  1. Ethical view: With this project we are touching a heavy ethical view by reconnecting the dutch with their history.

  2. AI Biasty: That AI is biased is nothing new, that's why working with AI on a this specific piece of history was a challenge. We managed to work around a lot of biased outputs by running the AI locally.

  3. Historical re-write: Because their aren't a lot of representations of the reality, we are initially rewriting the history by creating these outputs. This was something to keep in mind while developing this project.

Challenges

  1. Ethical view: With this project we are touching a heavy ethical view by reconnecting the dutch with their history.

  2. AI Biasty: That AI is biased is nothing new, that's why working with AI on a this specific piece of history was a challenge. We managed to work around a lot of biased outputs by running the AI locally.

  3. Historical re-write: Because their aren't a lot of representations of the reality, we are initially rewriting the history by creating these outputs. This was something to keep in mind while developing this project.

Challenges

  1. Ethical view: With this project we are touching a heavy ethical view by reconnecting the dutch with their history.

  2. AI Biasty: That AI is biased is nothing new, that's why working with AI on a this specific piece of history was a challenge. We managed to work around a lot of biased outputs by running the AI locally.

  3. Historical re-write: Because their aren't a lot of representations of the reality, we are initially rewriting the history by creating these outputs. This was something to keep in mind while developing this project.

How it Works

  1. Interactive MIDI board

  • MIDI values: With a MIDI output component I gathered the values form each slider, linking them to the chosen prompts. Making sure the values reach from 0-10 to properly feed them through the AI.

  • Sending the prompts: Linking a MIDI button to sending the prompt to the AI. This way the components is ready to generate and has the right information.

  • Front-end Values: The MIDI slider values are presented in a 0-100 range in the front-end in Realtime.

  1. Back-end Touchdesigner

  • Prompt code: In Python I wrote a script for the values and prompt linking, to avoid sending the same prompt twice and to change the values reach to 0-10 instead of 0-127.

  • Morphing: With different components I morphed the 8 different perspective into each other to create the changing effect.

  1. Local AI + Stable diffusion

  • Locally AI: I locally run the AI with a compute-render components. This way we were able to send through more explicit prompts.

  • 8 different renders: This CP components was copied 8 times with different iteration, guidance and strength values. This way with each output the image would get more explicit.

Results

This resulted into a project where with user input on the MIDI board, the prompt values is decided and send to the AI. This AI renders out 8 different outputs going from better to worse. The morphing components shows the users the difference. The user sees their influence directly chance. And with a simple interaction a more truthfull image is generated and a impression has stuck to the user.

Back-end and Expo Pics

SOCIALS

favdsteen@gmail.com

THANK YOU FOR LOOKING AT MY PORTFOLIO

THANK YOU FOR LOOKING AT MY PORTFOLIO

KR - Fabienne van den Steen

SOCIALS

favdsteen@gmail.com

THANK YOU FOR LOOKING AT MY PORTFOLIO

KR - Fabienne van den Steen